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🛠 The Design Process

 

This course was designed to help new instructional designers build impactful eLearning with principles such as ADDIE, accessibility & evaluation in mind. It was developed through a deliberate, learner-centered design process grounded in industry best practices and instructional theory.

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🔍 1. Backward Design and Goal Alignment

This course began with the end in mind, defining clear, measurable learning objectives aligned with Bloom’s Taxonomy. Each module was then carefully mapped to those outcomes to ensure alignment between objectives, content, activities, and assessment.

🧠 2. Instructional Frameworks Embedded in Experience

The ADDIE model was used as both a framework for course development and a central theme of the course content. Similarly, I wove the Kirkpatrick Model into both the learning materials and the course's own evaluation plan—modeling good design while teaching it.

🎮 3. Active Learning and Gamification

Each module features scenario-based interactions, branching feedback, and decision-making activities. Learners earn digital badges, build a downloadable Reflection Journal, and see their progress on a visual dashboard. This approach supports autonomy, motivation, and real-world application.

♿ 4. Accessibility and Empathy by Design

Accessibility wasn’t an afterthought, it was integrated from the beginning. I included simulations for keyboard navigation, low-contrast interfaces, and screen-reader-friendly layouts. These experiences reinforce both learner empathy and universal design practices.

🔁 5. Spaced Learning & Reflection

To reinforce retention, I incorporated spaced retrieval through mid-course “Flashback Frame” knowledge checks. Each module ends with a Design Journal prompt to promote reflection, goal tracking, and future reference.

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